HR: Human Remains Guide

HR: Human Remains break room & collectibles

Quick answer

Collector needs six figurines: the opening locker, archive Q/R room, Demi on a blue container, the doctor’s open cell, a construction toilet and the server-room box that falls open after freeing Chihu.

A bare room to make your own — HR: Human Remains official screenshot

Your break room is a personal space with a stasis demon already in residence. The full-game collectible hunt includes six figurines for Collector. The route below combines the October community checklist with the developer's answer for the final figurine. It contains location and story spoilers.

Six-figurine checklist

Figurine stopWhere to lookRoute condition
TortoA worker's locker in a room on the right of the early industrial corridor, after the healing tree and cleanerSweep this opening area before moving on
ArchivatorThe corner of the small room by archive rows Q and RDetour while doing the Archives task
DemiOn a blue container in the large room where you wake after the post-office sequence and speak with LailaLook around after the conversation and climb to the container
DoctorIn a small cardboard box inside the open cell after the doctor's city experimentComplete that experiment and search the room in which you wake
Construction-site figurineInside one of the portable toilets in the construction area near the cat's rooftopEnter the construction area and open the toilet doors
Final server-room figurineInside a box that falls and opens after you free ChihuReturn attention to the room immediately after the release

The first five stops are reported in Meow Zedong's October 1 community route. The last box and its release condition are the developer's direct answer. Use those physical landmarks instead of treating a Steam unlock percentage as a location hint.

Why the last figurine is easy to miss

After freeing Chihu, a box falls and opens in the server room. The figurine is inside it. The important action is to inspect that newly opened box rather than leave the room as soon as the story interaction finishes.

If your run has five figurines, compare your own checklist first. The dropped-box stop has a story condition; it is not a random spawn or a reward from sweeping unrelated offices. The achievement page distinguishes this Collector pickup from Liberation, the achievement associated with freeing Chihu.

The server room — HR: Human Remains official screenshot

Reaching the construction area

The original checklist used the hacking-tool route. Later replies describe alternatives using demonic upgrades, so the hacking tool should not be treated as the only way into the area. A player reports an Arm route using a bar above the soldier near the homeless people; another reports Eye access.

Once inside, the figurine is in a portable toilet. Reaching the cat's roof is a separate action; do not confuse the two targets just because both lie around the same construction site. The secrets guide keeps the rooftop route and phone detour together.

Figurines, plushies and the phone are different tasks

Collector asks for the figurines. New Best Friend asks you to buy a plushie. Connected! asks you to make a phone call. Finishing one does not replace the others. Keep a small list of the object, its location and whether you actually picked it up or used it.

For the phone, the developer points to a balcony in archive section H, reached with a movable cart and a third-floor opening. It can then be used in the shelter. Some old secret phone numbers were cancelled, according to the developer's October 15 reply, so an invalid number is a separate issue from finding the usable handset.

Before leaving each area

Check the opening lockers, the Q/R archive room, the blue containers after the post-office scene, the doctor's open cell, the construction toilets and the final dropped server-room box. Finish the relevant story interaction before looking for a conditional object.

Record the missed stop rather than assuming the sixth figurine must always be the one absent from your collection. The route describes six physical pickups; it does not establish automatic recovery of an earlier missed figurine after the finale.

Sources

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