HR: Human Remains puzzle solutions
For LiDAR, follow wiring branches to electrical panels, approach until a panel lights, then flip its switch. For bait, compare the ground materials: the developer gives 648 for the processed two-light/one-heavy reference.

Use the object in the correct place, read the machine's instructions, and distinguish a missing interaction from a missing tool. The late-game LiDAR and bait sections have specific rules; neither needs a guessed number or a random sweep of every wall.
LiDAR: follow each wiring branch to its panel
The orange lines are wiring, rather than one continuous route to a single final switch. In the October 11 Steam discussion, developer dennisCorner explains that the level contains several wiring sections and that wires can run in multiple directions.
- Scan the area and pick one visible wiring run.
- Follow its direction, checking the branches rather than stopping at the first wall or junction.
- Find the electrical panel connected to that section.
- Move close to the panel. It lights slightly when you approach, making its switch available.
- Flip the switch, then investigate the other wiring sections still leading through the level.
If following an orange line gives you nothing to interact with, trace another branch and look for the actual panel. A cable is not itself the switch. Update 1.5 separately fixes the basement entity failing to appear on the scanner; update 1.3 changes the monster's collider. Those fixes do not replace the panel sequence.
Bait: compare weights after grinding
The bait instruction refers to the weight of two light and one heavy after grinding. Processing reduces weight. In the developer's edited October 19 reply, that processed reference is 648, not the unprocessed total of 720.
Read the note beside the machine, process the materials, and compare the resulting weight with that processed reference. The player who raised the issue reported that three green balls produced 648 and worked. This is a grinding puzzle: adding the raw labels and expecting the display to remain at 720 compares two different stages.
The same thread contains an older quoted reply with 668. Use the developer's edited answer and the machine's processed result. Do not keep adding material merely to reach the raw total.
Early tools and item handling
The opening demo establishes these object interactions:
| Situation | What to check |
|---|---|
| A carried item disappears after right-click | Return to its original pickup point; right-click returns held items in the demo |
| The first key seems useless | Search the nearby med-kit area and its lock, with readable brightness |
| A disc will not do anything in your hand | Bring it to the terminal's drive |
| The office route is blocked | Find and carry the screwdriver for the tool gate |

Read a console's sign and nearby instructions before treating every printed number as a password. The pictured eight-bit plate 00101000 converts to 40 in ordinary binary; the picture alone does not turn 40 into a universal door solution.
The scientist's plant
The plant in the scientist's room is a small interactive detail. Asked about it on October 13, the developer said it is not a puzzle. If this is the object holding up your session, return to the task and its actual tools instead of searching for a plant code.
Stealth and achievement checks
Ninja allows a maximum of two touched webs in Silk's Lair. Patch 1.1 fixes the achievement trigger. Avoid extra web contacts rather than trying to meet an inaccurate one-web requirement from an old post.
Shadow requires crossing the Archives without alerting the Archivator. A community route reports that being seen can lead to the heartbeat sequence and that completing it cleanly preserves the attempt. Treat that as the reported route's advice; avoid provoking the patrol when aiming for a clean crossing.
For the portable phone, six figurines and other achievement tasks, use the secrets, collectibles and achievement pages. The walkthrough groups these stops by the part of the game in which you encounter them.
Sources
- Developer answers and the community achievement route, October 1–15, 2026.
- Developer's LiDAR directions, October 11.
- Developer's bait-weight explanation, October 18–19.
- Developer on upgrade choices, October 4.
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All guides9
BasicsHR: Human Remains beginner guide
WalkthroughHR: Human Remains walkthrough
EndingsHR: Human Remains story choices and routes
CastHR: Human Remains characters
CollectiblesHR: Human Remains break room & collectibles
SecretsHR: Human Remains secrets & hidden places
100%HR: Human Remains achievements
LaunchHR: Human Remains release date and languages
Changelog