HR: Human Remains patch notes
HR: Human Remains update 1.1 is the first post-launch patch, posted September 29, 2026 (the day after release). It is a bug-fix pass — the Silk's Lair achievement now triggers correctly, items can no longer be used during Silk's jumpscare, the elevator can no longer be exited mid-ride, and four smaller fixes ship with it. No new content came with 1.1.

HR: Human Remains launched on September 28, 2026, and picked up its first patch within a day. This page exists to keep the record straight: every official patch after release, transcribed from the developer's Steam announcements and translated into what it actually changes in play. Right now that is update 1.1, the day-after-launch fix pass.
Update 1.1 — September 29, 2026
Posted to the Steam community hub on September 29, 2026 (18:08 UTC — the small hours of September 30 in Beijing). Seven items, all fixes: no new areas, no balance changes, no new achievements.
| Official fix | What it means in play |
|---|---|
| The Silk's Lair achievement now triggers correctly when you finish while touching at most two webs | The stealth-clear achievement could miss an otherwise clean run; it fires properly now. |
| Items can no longer be used during Silk's jumpscare | The scare can no longer be interrupted by opening your inventory mid-scare. |
| The elevator can no longer be exited once the button is pressed | Pressing the button commits the ride — stepping back out of the car mid-sequence is closed off. |
| The book describing the pipes no longer displays incorrectly on large monitors | A text-layout fix for players on big screens. |
| Asteroids in the arcade machines no longer get stuck | The arcade minigame no longer freezes on a stuck asteroid. |
| The parasitic fluid in the factory syringe changed colour | A clarity change — the fluid was easy to misread in the scene. |
| The petri-dish throw sound now follows your sound settings | The effect ignored the volume options before; it obeys them now. |
Where these fixes land
- Silk's Lair — the stealth stretch on the road to the main offices. If you cleared it clean before 1.1 and the achievement never popped, that was this bug; the full list and rates live on the achievements page.
- The elevator — before 1.1 it was possible to exit the car after the button press, against the intended sequence. If you hit a stuck state around an elevator, updating is the fix.
- The arcade machines — the station's playable arcades get their Asteroids unstuck. The break-room side of the game is covered on the break room & collectibles page.
What 1.1 does not change
No new content, no new achievements (the list stays at 13), and no pricing moves — the $9.89 introductory discount still runs to October 12, 2026, and the demo is still up. If a patch ever adds content rather than fixes, this page grows a section for it the day it ships.
How this page is checked
Entries come from the developer's own Steam announcements; this page was last checked on October 1, 2026. If the in-game version string ever disagrees with what is written here, the official announcement is the source we trust — and a correction is welcome.
All guides9
BasicsHR: Human Remains beginner guide
WalkthroughHR: Human Remains walkthrough
EndingsHR: Human Remains endings guide
PuzzlesHR: Human Remains puzzle solutions
CastHR: Human Remains characters
CollectiblesHR: Human Remains break room & collectibles
SecretsHR: Human Remains secrets & hidden places
100%HR: Human Remains achievements
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